IMPACT
TECHNOLOGY FOR HUMANITY #tech4good
XR tech changes lives?
​
​
After listening to the underserved, we've discovered that XR has benefits for all; for work, for education, and for play.
​
​
Every experience we craft attempts to incorporate our accessibility learnings to maximize end-users potential to engage, irrespective of disability, device, location, or educational background.
​
​
Recent projects include:
-
SCI virtual body sensations
-
Multiple Sclerosis virtual rehab
-
Gait training (lower limbs)
-
Reach training (upper limbs)
-
vMusic Room (all limbs)
-
Brain Injury spatial recognition
-
vReading for Spatial Neglect
-
Wheelchair training simulator for those with Spinal Cord Injuries
-
ALS escapes
-
And much more
Every month, we dedicate time to collectively work on something socially beneficial
#tech4good #tech4humanity
COMMUNITY
We help on the UW Harborview Technology Advisory board, and partner with Bellevue College to oversee their XRlab Capstone projects - both with the intention of expanding accessible knowledge and delivering experiences that change lives.
NSF BACKED
With our partner TERC, we are currently working on several grant-backed projects aimed at using XR to improve educational possibilities for neurodiverse learners.
WHEEL CHAIR SIM
In collaboration with the SCI community, UW, and WSU, we've created a power wheelchair training simulator. These devices are tricky and confusing to operate, so we allow you to learn, practice, test, and perfect - to gain the confidence to drive everywhere.
VIRTUAL SENSATIONS
During our research, our minds have been blown many times - like when we built an experience that offered feelings to those with paralysis!
Ask us for more info.
THOUGHT LEADERSHIP
We learn the latest in tech so we can apply it for the benefit of all
Storytelling
Every experience tells a story, and has a beginning, middle, and an end.
DESIGN
We try to make our solutions be used by everyone, of any race, gender, age, disability, or device
FEEDBACK
We are prolifically learning, constantly growing, and always have an open ear for your wisdom
We've also created the first Medical XR Think Tank
​
• Meets every third Tuesday of the Month at 2 PM (PST)
​
• Discuss medical XR implementations in the market
​
• Listens and discusses with featured speaker(s)
​
• Collaborate to shape the future of Medical XR
​
​
For the VRAR Global Summit, we discussed the future potential of virtual rehab
​
For more information visit the Medical XR Think Tank page HERE.
​
To Request to join email us at MedicalThinkTank@mxtreality.com with a statement of purpose, your Linkedin, and area of expertise.
To attend as a guest speaker, email us at MedicalThinkTank@mxtreality.com with your discussion topic and Linkedin.
​
​
EDUCATION IS THE FUTURE
We are collectively attempting to redefine education - virtually and immersively.
Let's embrace the tools the kids enjoy and use them to our advantage (and theirs!)
We are creating apps, experiences, and solutions that bring educational approaches into the 21st century.
​
Ask us about our collaborative customizable XR experiences that adapt to the needs of neurodiverse learners.
​
Using eye tracking, body tracking, and feedback systems we will determine what's needed for attentive learning and contrast with distractors and disengaging media.
​
You can read more about this project here.
​
RECENT #tech4good PROJECTS
• AWE = Accessible Wheelchair Experience
​
• Homelessness app & museum exhibit
​
• Multi-sensory XR skyride (see, hear, smell, feel)
​
EDUCATION | EMPATHY | COMMUNICATION | CONNECTION
Wheelchair training simulator to teach and practice safer more informed driving
EXPERIENCES BUILT FOR THE AUDIENCE, BUILT FOR YOU
​
We've built mobile phone apps that help monitor brain injury recovery, physical therapy virtual reality movement trackers, and family-friendly interactive displays for museums and exhibits
Kids interact with touch screens and iPads at our homelessness exhibit at the Pacific Science Center in Seattle
INNOVATE
-
Simultaneous Play
-
Synchronous Immersion
-
Wheel Chair VR angle adjuster
-
Mobile Hands-free locomotion
-
Brain based EEG movement
-
Foot Controllers
-
Virtual shoes
-
Ultra haptic sensors
-
Xbox Controllers
-
Adaptive Controllers
IMMERSE
-
Smells Development
-
Wheel chair emulator
-
Blind emulator
-
Deafness emulator
-
Vision issue emulator
-
Knee Replacement VR & AR
-
Brain Cancer AR
-
Science AR
Custom solutions for Special Olympics Event at PacSci
IMPACT
-
Seattle Farm School
-
Blind White Cane Trainer
-
Heart museum VR and AR
-
Special Olympics Event
-
Solving Homelessness AR App
-
Pac Sci Block by Block Exhibit
-
Science Center AR
-
MazeWalkVR
-
Systems Modeling
Examples of collaborative efforts on social good:
-
The Block Project
-
Seattle Farm School
-
Special Olympics Event
-
Pac Sci Homeless Exhibit
-
Hands-free locomotion
-
MazeWalkVR
-
ALS experiences
-
Customized Reading
-
Object Avoidance
-
Smells Development
-
Virtual Wheelchair Training
AR app to help educate about homelessness