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White Papers

Europa Prime VR is an out of this world virtual experience based on the science of today, mixed with the possibilities of tomorrow.

Europa Prime: A Virtual Reality STEM-Based Puzzle Game for Inclusive Education

As the NASA Clipper mission launches in October 2024, on it's 5+ year journey to Jupiter and Europa, we celebrate with the launch of our educational game and related interactive experiences for Gamified Learning with customizable settings. Feel free to wait the 6 years before we get data, or the 10 year mission, or grab a headset and experience Europa Prime VR today for an out of this world virtual experience based on the science of today, mixed with the possibilities of tomorrow.

A view of a 90 second escape as part of VR4MS

Pros and Cons of VR for ALS, SCI, MS, and more

Virtual Reality (VR) technology has gained recognition as a tool for improving mental well-being and physical rehabilitation, particularly for individuals with multiple sclerosis, spinal cord injuries, and ALS. This white paper aims to explore the pros and cons of using VR for mental well-being and physical rehabilitation.

A driver wearing a VR headset driving a virtual reality digital twin of Tacoma.

VR for Bus Drivers

Pierce Transit and King County Metro have been collaborating with MXTreality since 2020 with the intent of creating cutting edge driver training experiences that allow driver trainees and those with years of experience to learn details, and fine tune their skills in particular scenarios.

Artists rendering of intelligent cephalopod life beneath the ice crust of Jupiter's moon Europa.

An out of this world approach to learning (for the NeuroDiverse and us all)

Virtual reality (VR) has become an increasingly popular tool for education and training, offering learners the opportunity to engage with content in immersive and interactive ways like never before. For neurodiverse learners in particular, VR can offer a range of benefits that can help to support their learning needs. Terc in collaboration with MXT are researching and developing an interactive, immersive, gamified learning experience that aims to push the boundaries and explore the benefits VR offers to customized learning.

The digital brain

Are 10,000 hours accelerated with VR?

Practice, practice, practice. Practice makes perfect. It is widely believed that it takes 10,000 hours to become an expert and that repetition is the key to success. However, 10,000 hours is a long time. In fact, if you were to train for 8 hours a day, 40 hours per week it would take you almost 5 years to accomplish.

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